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Why Do Legacy Animations Always Snap?

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Okay so I ALWAYS have this issue with unity and it ruins all of my games. With legacy animations, after a certain amount of animations are added to my model, the CrossFade will only work 50% of the time whereas the other times it just snaps. It's insanely random and if I tap W repeatedly to see my character walk, sometimes it snaps to walk and sometimes it will go smoothly (or snap halfway through). I am using an animator component and I have a method designed to handle animating: void AnimationHandler(){ if (action == "None"){ if (moved){ Debug.Log("MOVED"); if (cc.isGrounded){ Debug.Log(cc.isGrounded); anim.CrossFade("SwordRun"); }else{ anim.CrossFade("Fall"); } }else{ if (sheathed){ anim.CrossFade("Idle"); }else{ anim.CrossFade("CombatStance"); } } }else{ actionTimer--; if (action == "Sheathing"){ SheathSword(); } ////////////////// if(actionTimer <= 0){ action = "None"; } } } Does anyone know how to fix this? Is there some sort of convention for animating? Am I not supposed to call the same animation ontop of itself? I have no idea. Thanks

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